Mozilla Hubs Gallery World Workshop

Updated: Jun 5




Follow along as Volt__Edge shares with us a pipeline workflow to create a world gallery for Mozilla Hubs using Spoke, Quilt, Maya, Blender, Substance Painter and Tilt Brush.


Learning objectives: Learn Spoke (world builder) & Quilt (avatar skinning / rebuilding). Make a space with their builder components; walls, floors, furniture, etc., then add 2D or 3D art. Volt__Egde's general modelling process in Maya (including importing a hulls only model from Tilt Brush), exporting to Substance painter for materials, then export as a glTF file for Mozilla Spoke. Adding sounds and extra lights, changing the time of day, and a few things in the settings.


Watch it Live here: VRArtLive Twitch Channel June 12th 11a PT / 19:00 BST


GET STARTED

1. Set up an account for free: Hubs website and sign-up

2. Learn the menu and navigation: Getting Started with Hubs (navigation and menu)


START EDITING with SPOKE

3. Learn about Spoke: SPOKE editor intro

4. Learn Spoke basics: SPOKE tutorial steps


ADVANCED FEATURES

5. Download: Quilt

6. Review: Create a Custom Avatar & Advanced Avatar Creation

Linking Rooms/Portals

Gltf Exporting from BLENDER


OPTIMIZE YOUR SCENE

OPTIMIZE your scene


DOWNLOAD CREATIONS APPS

Blender

Maya

Substance Painter

Tilt Brush















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